61. Farris, M., et al., Evaluation of computer games’ impact upon cognitively impaired frail elderly, in Electronic tools for social work practice and education, H. Resnick, Editor. 1994, Haworth Press: Haworth (UK). p. 219-28.
62. Drew, B. and J. Waters, Video games: utilization of a novel strategy to improve perceptual motor skills and cognitive functioning in the noninstitutionalized elderly. Cognit Rehabil, 1986. 4: p. 26-31.
63. Weisman, S., Computer games for the frail elderly. Gerontologist, 1983. 23: p. 361-363.
64. McGuire, F., Improving the quality of life for residents of long term care facilities through video games. Activities, Adaptation & Aging, 1984. 6: p. 1-7.